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SnorlaxEdit

SnorlaxEdit

Snorlax=== ===SnorlaxEdit

SnorlaxEdit

SnorlaxEdit

SnorlaxEdit

SnorlaxEdit

SnorlaxEdit

Pokédex entriesEdit

Template:Animedexheader Template:Animedexbody Template:Animedexbody Template:Animedexbody |}

text align="right" width="100%" style="background: #Template:Colorschemelight; -moz-border-radius-bottomleft: 10px; -moz-border-radius-bottomright: 10px;" | Original series entries continue below.

|} Template:Animedexheader Template:Animedexbody Template:Animedexfooter/Pokémon Template:Animedexheader Template:Animedexbody Template:Animedexfooter/Pokémon Template:Animedexheader Template:Animedexbody Template:Animedexbody Template:Animedexfooter/Pokémon

SnorlaxEdit

Pokédex entriesEdit

class="roundy" style="background:#FFF; border: 3px solid #Template:Orre color light; padding:3px;" | This Pokémon was unavailable prior to Generation I.
width="80px" style="border-top-left-radius: 5px; -moz-border-radius-topleft: 5px; -webkit-border-top-left-radius: 5px; -khtml-border-top-left-radius: 5px; -icab-border-top-left-radius: 5px; -o-border-top-left-radius: 5px; border-top-right-radius: 5px; -moz-border-radius-topright: 5px; -webkit-border-top-right-radius: 5px; -khtml-border-top-right-radius: 5px; -icab-border-top-right-radius: 5px; -o-border-top-right-radius: 5px; background: #Template:Kanto color light; line-height: 8pt;" | Generation I
colspan="2" class="roundytr roundybottom" style="background:#Template:Kanto color light; padding:2px;" |
Red Very lazy. Just eats and sleeps. As its rotund bulk builds, it becomes steadily more slothful.
Blue
Yellow Will eat anything, even if the food happens to be a little moldy. It never gets an upset stomach.
Stadium A lazy Pokémon that gets continually fatter by sticking to a cycle of sleeping and eating. Awake only when it eats.
width="80px" style="border-top-left-radius: 5px; -moz-border-radius-topleft: 5px; -webkit-border-top-left-radius: 5px; -khtml-border-top-left-radius: 5px; -icab-border-top-left-radius: 5px; -o-border-top-left-radius: 5px; border-top-right-radius: 5px; -moz-border-radius-topright: 5px; -webkit-border-top-right-radius: 5px; -khtml-border-top-right-radius: 5px; -icab-border-top-right-radius: 5px; -o-border-top-right-radius: 5px; background: #Template:Johto color light; line-height: 8pt;" | Generation II
colspan="2" class="roundytr roundybottom" style="background:#Template:Johto color light; padding:2px;" |
Gold What sounds like its cry may actually be its snores or the rumblings of its hungry belly.
Silver Its stomach's digestive juices can dissolve any kind of poison. It can even eat things off the ground.
Crystal This Pokémon's stomach is so strong, even eating moldy or rotten food will not affect it.
Stadium 2 Its stomach's digestive juices can dissolve any kind of poison. It can even eat things off the ground.
width="80px" style="border-top-left-radius: 5px; -moz-border-radius-topleft: 5px; -webkit-border-top-left-radius: 5px; -khtml-border-top-left-radius: 5px; -icab-border-top-left-radius: 5px; -o-border-top-left-radius: 5px; border-top-right-radius: 5px; -moz-border-radius-topright: 5px; -webkit-border-top-right-radius: 5px; -khtml-border-top-right-radius: 5px; -icab-border-top-right-radius: 5px; -o-border-top-right-radius: 5px; background: #Template:Hoenn color light; line-height: 8pt;" | Generation III
colspan="2" class="roundytr roundybottom" style="background:#Template:Hoenn color light; padding:2px;" |
width="80px" class="roundy" style="background:#Template:Ruby color;" | Ruby Snorlax's typical day consists of nothing more than eating and sleeping. It is such a docile Pokémon that there are children who use its expansive belly as a place to play.
width="80px" class="roundy" style="background:#Template:Sapphire color;" | Sapphire
width="80px" class="roundy" style="background:#Template:Emerald color;" | Emerald Snorlax's typical day consists of nothing more than eating and sleeping. It is such a docile Pokémon that there are children who use its big belly as a place to play.
width="80px" class="roundy" style="background:#Template:Firered color;" | FireRed It is not satisfied unless it eats over 880 pounds of food every day. When it is done eating, it goes promptly to sleep.
width="80px" class="roundy" style="background:#Template:Leafgreen color;" | LeafGreen Very lazy. Just eats and sleeps. As its rotund bulk builds, it becomes steadily more slothful.
width="80px" style="border-top-left-radius: 5px; -moz-border-radius-topleft: 5px; -webkit-border-top-left-radius: 5px; -khtml-border-top-left-radius: 5px; -icab-border-top-left-radius: 5px; -o-border-top-left-radius: 5px; border-top-right-radius: 5px; -moz-border-radius-topright: 5px; -webkit-border-top-right-radius: 5px; -khtml-border-top-right-radius: 5px; -icab-border-top-right-radius: 5px; -o-border-top-right-radius: 5px; background: #Template:Sinnoh color light; line-height: 8pt;" | Generation IV
colspan="2" class="roundytr roundybottom" style="background:#Template:Sinnoh color light; padding:2px;" |
width="80px" class="roundy" style="background:#Template:Diamond color;" | Diamond Its stomach can digest any kind of food, even if it happens to be moldy or rotten.
width="80px" class="roundy" style="background:#Template:Pearl color;" | Pearl It stops eating only to sleep. It doesn't feel full unless it eats nearly 900 pounds a day.
width="80px" class="roundy" style="background:#Template:Platinum color;" | Platinum When its belly is full, it becomes too lethargic to even lift a finger, so it is safe to bounce on its belly.
width="80px" class="roundy" style="background:#Template:Heartgold color;" | HeartGold What sounds like its cry may actually be its snores or the rumblings of its hungry belly.
width="80px" class="roundy" style="background:#Template:Soulsilver color;" | SoulSilver Its stomach's digestive juices can dissolve any kind of poison. It can even eat things off the ground.
Generation V
width="80px" class="roundy" style="background:#Template:Black color;" | Black When its belly is full, it becomes too lethargic to even lift a finger, so it is safe to bounce on its belly.
width="80px" class="roundy" style="background:#Template:White color;" | White
width="80px" class="roundy" style="background:#Template:Black 2 color;" | Black 2 When its belly is full, it becomes too lethargic to even lift a finger, so it is safe to bounce on its belly.
width="80px" class="roundy" style="background:#Template:White 2 color;" | White 2
width="80px" style="border-top-left-radius: 5px; -moz-border-radius-topleft: 5px; -webkit-border-top-left-radius: 5px; -khtml-border-top-left-radius: 5px; -icab-border-top-left-radius: 5px; -o-border-top-left-radius: 5px; border-top-right-radius: 5px; -moz-border-radius-topright: 5px; -webkit-border-top-right-radius: 5px; -khtml-border-top-right-radius: 5px; -icab-border-top-right-radius: 5px; -o-border-top-right-radius: 5px; background: #Template:Kalos color light; line-height: 8pt;" | Generation VI
colspan="2" class="roundytr roundybottom" style="background:#Template:Kalos color light; padding:2px;" |
X It is not satisfied unless it eats over 880 pounds of food every day. When it is done eating, it goes promptly to sleep.
Y Its stomach can digest any kind of food, even if it happens to be moldy or rotten.

Game locationsEdit

Template:Availability

In side gamesEdit

Template:SidegameAvail

In eventsEdit

Template:EventAvail/h Template:EventAvail Template:EventAvail Template:EventAvail |}

Held itemsEdit

Game Held Item(s)
Red* Blue* Leftovers Leftovers (100%)
Yellow*
Gold Silver Leftovers Leftovers (33%)
Crystal
style="background:#Template:Emerald color" colspan="2" | Emerald* Leftovers Leftovers (100%)
style="background:#Template:Xd color" colspan="2" | Pokémon XD Leftovers Leftovers (100%)
style="background:#Template:Firered color" | FireRed style="background:#Template:Leafgreen color" | LeafGreen Chesto Berry Chesto Berry (100%)
style="background:#Template:Heartgold color" | HeartGold style="background:#Template:Soulsilver color" | SoulSilver Leftovers Leftovers (100%)

StatsEdit

Base statsEdit

Stat Range
At Lv. 50 At Lv. 100
style="background: #Template:HP color light; width: 75px;" | HP: style="background: #Template:HP color light; width: 30px;" | 160
220 - 267 430 - 524
Attack: 110
103 - 178 202 - 350
Defense: 65
63 - 128 121 - 251
style="background: #Template:Special Attack color light; width: 75px;" | Sp.Atk: style="background: #Template:Special Attack color light; width: 30px;" | 65
63 - 128 121 - 251
style="background: #Template:Special Defense color light; width: 75px;" | Sp.Def: style="background: #Template:Special Defense color light; width: 30px;" | 110
103 - 178 202 - 350
Speed: 30
31 - 90 58 - 174
Total: 540   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 65.


Pokéathlon statsEdit

Speed
style="background:#FA92B2; border-top: 1px solid #Template:Speed color; border-bottom-left-radius: 3px; -moz-border-radius-bottomleft: 3px; -webkit-border-bottom-left-radius: 3px; -khtml-border-bottom-left-radius: 3px; -icab-border-bottom-left-radius: 3px; -o-border-bottom-left-radius: 3px;" width="40px" align="center" | 1/2 style="background:#FA92B2; border-top: 1px solid #Template:Speed color; border-bottom-right-radius: 3px; -moz-border-radius-bottomright: 3px; -webkit-border-bottom-right-radius: 3px; -khtml-border-bottom-right-radius: 3px; -icab-border-bottom-right-radius: 3px; -o-border-bottom-right-radius: 3px;" width="70px" |
style="background: #Template:Power color light; border-top-left-radius: 3px; -moz-border-radius-topleft: 3px; -webkit-border-top-left-radius: 3px; -khtml-border-top-left-radius: 3px; -icab-border-top-left-radius: 3px; -o-border-top-left-radius: 3px; border-top-right-radius: 3px; -moz-border-radius-topright: 3px; -webkit-border-top-right-radius: 3px; -khtml-border-top-right-radius: 3px; -icab-border-top-right-radius: 3px; -o-border-top-right-radius: 3px;" colspan="2" | Power
style="background:#Template:Power color light; border-top: 1px solid #Template:Power color; border-bottom-left-radius: 3px; -moz-border-radius-bottomleft: 3px; -webkit-border-bottom-left-radius: 3px; -khtml-border-bottom-left-radius: 3px; -icab-border-bottom-left-radius: 3px; -o-border-bottom-left-radius: 3px;" width="40px" align="center" | 4/5 style="background:#Template:Power color light; border-top: 1px solid #Template:Power color; border-bottom-right-radius: 3px; -moz-border-radius-bottomright: 3px; -webkit-border-bottom-right-radius: 3px; -khtml-border-bottom-right-radius: 3px; -icab-border-bottom-right-radius: 3px; -o-border-bottom-right-radius: 3px;" width="70px" | ★★★★
style="background: #Template:Technique color light; border-top-left-radius: 3px; -moz-border-radius-topleft: 3px; -webkit-border-top-left-radius: 3px; -khtml-border-top-left-radius: 3px; -icab-border-top-left-radius: 3px; -o-border-top-left-radius: 3px; border-top-right-radius: 3px; -moz-border-radius-topright: 3px; -webkit-border-top-right-radius: 3px; -khtml-border-top-right-radius: 3px; -icab-border-top-right-radius: 3px; -o-border-top-right-radius: 3px;" colspan="2" | Skill
style="background:#Template:Technique color light; border-top: 1px solid #Template:Technique color; border-bottom-left-radius: 3px; -moz-border-radius-bottomleft: 3px; -webkit-border-bottom-left-radius: 3px; -khtml-border-bottom-left-radius: 3px; -icab-border-bottom-left-radius: 3px; -o-border-bottom-left-radius: 3px;" width="40px" align="center" | 1/3 style="background:#Template:Technique color light; border-top: 1px solid #Template:Technique color; border-bottom-right-radius: 3px; -moz-border-radius-bottomright: 3px; -webkit-border-bottom-right-radius: 3px; -khtml-border-bottom-right-radius: 3px; -icab-border-bottom-right-radius: 3px; -o-border-bottom-right-radius: 3px;" width="70px" | ☆☆
style="background: #Template:Stamina color light; border-top-left-radius: 3px; -moz-border-radius-topleft: 3px; -webkit-border-top-left-radius: 3px; -khtml-border-top-left-radius: 3px; -icab-border-top-left-radius: 3px; -o-border-top-left-radius: 3px; border-top-right-radius: 3px; -moz-border-radius-topright: 3px; -webkit-border-top-right-radius: 3px; -khtml-border-top-right-radius: 3px; -icab-border-top-right-radius: 3px; -o-border-top-right-radius: 3px;" colspan="2" | Stamina
style="background:#Template:Stamina color light; border-top: 1px solid #Template:Stamina color; border-bottom-left-radius: 3px; -moz-border-radius-bottomleft: 3px; -webkit-border-bottom-left-radius: 3px; -khtml-border-bottom-left-radius: 3px; -icab-border-bottom-left-radius: 3px; -o-border-bottom-left-radius: 3px;" width="40px" align="center" | 5/5 style="background:#Template:Stamina color light; border-top: 1px solid #Template:Stamina color; border-bottom-right-radius: 3px; -moz-border-radius-bottomright: 3px; -webkit-border-bottom-right-radius: 3px; -khtml-border-bottom-right-radius: 3px; -icab-border-bottom-right-radius: 3px; -o-border-bottom-right-radius: 3px;" width="70px" | ★★★★★
style="background: #Template:Jump color light; border-top-left-radius: 3px; -moz-border-radius-topleft: 3px; -webkit-border-top-left-radius: 3px; -khtml-border-top-left-radius: 3px; -icab-border-top-left-radius: 3px; -o-border-top-left-radius: 3px; border-top-right-radius: 3px; -moz-border-radius-topright: 3px; -webkit-border-top-right-radius: 3px; -khtml-border-top-right-radius: 3px; -icab-border-top-right-radius: 3px; -o-border-top-right-radius: 3px;" colspan="2" | Jump
style="background:#Template:Jump color light; border-top: 1px solid #Template:Jump color; border-bottom-left-radius: 3px; -moz-border-radius-bottomleft: 3px; -webkit-border-bottom-left-radius: 3px; -khtml-border-bottom-left-radius: 3px; -icab-border-bottom-left-radius: 3px; -o-border-bottom-left-radius: 3px;" width="40px" align="center" | 2/2 style="background:#Template:Jump color light; border-top: 1px solid #Template:Jump color; border-bottom-right-radius: 3px; -moz-border-radius-bottomright: 3px; -webkit-border-bottom-right-radius: 3px; -khtml-border-bottom-right-radius: 3px; -icab-border-bottom-right-radius: 3px; -o-border-bottom-right-radius: 3px;" width="70px" | ★★
Total
13/17 ★★

Type effectivenessEdit

Under normal battle conditions in Generation VI, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

LearnsetEdit

By leveling upEdit

Template:Learnlist/levelh Template:Learnlist/level5 Template:Learnlist/level5 Template:Learnlist/level5 Template:Learnlist/level5 Template:Learnlist/level5 Template:Learnlist/level5 Template:Learnlist/level5 Template:Learnlist/level5 Template:Learnlist/level5 Template:Learnlist/level5 Template:Learnlist/level5 Template:Learnlist/level5 Template:Learnlist/level5 Template:Learnlist/level5 Template:Learnlist/level5 Template:Learnlist/level5 Template:Learnlist/levelf

By TM/HMEdit

Template:Learnlist/tmh |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Poison Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM06 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Toxic | style="background:#Template:Poison color; border:1px solid #682A68;" align="center" | Poison | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 90% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Normal Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM10 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Hidden Power | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#4F5870; border:1px solid #333948;" align="center" | Special | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Fire Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM11 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Sunny Day | style="background:#F08030; border:1px solid #9C531F;" align="center" | Fire | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | —% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 5 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | File:Bag TM Ice Sprite.png | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM13 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Ice Beam | style="background:#Template:Ice color; border:1px solid #Template:Ice color dark;" align="center" | Ice | style="background:#4F5870; border:1px solid #333948;" align="center" | Special | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 95 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | File:Bag TM Ice Sprite.png | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM14 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Blizzard | style="background:#Template:Ice color; border:1px solid #Template:Ice color dark;" align="center" | Ice | style="background:#4F5870; border:1px solid #333948;" align="center" | Special | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 120 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 70% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 5 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Normal Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM15 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Hyper Beam | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#4F5870; border:1px solid #333948;" align="center" | Special | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 150 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 90% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 5 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Normal Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM17 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Protect | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | —% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Water Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM18 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Rain Dance | style="background:#6890F0; border:1px solid #445E9C;" align="center" | Water | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | —% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 5 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Normal Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM21 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Frustration | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 20 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | File:Bag TM Grass Sprite.png | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM22 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | SolarBeam | style="background:#78C850; border:1px solid #4E8234;" align="center" | Grass | style="background:#4F5870; border:1px solid #333948;" align="center" | Special | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 120 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | File:Bag TM Rock Sprite.png | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM23 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Smack Down | style="background:#Template:Rock color; border:1px solid #786824;" align="center" | Rock | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 50 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Electric Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM24 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Thunderbolt | style="background:#F8D030; border:1px solid #A1871F;" align="center" | Electric | style="background:#4F5870; border:1px solid #333948;" align="center" | Special | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 95 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Electric Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM25 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Thunder | style="background:#F8D030; border:1px solid #A1871F;" align="center" | Electric | style="background:#4F5870; border:1px solid #333948;" align="center" | Special | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 120 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 70% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Ground Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM26 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Earthquake | style="background:#Template:Ground color; border:1px solid #Template:Ground color dark;" align="center" | Ground | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Normal Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM27 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Return | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 20 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Psychic Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM29 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Psychic | style="background:#Template:Psychic color; border:1px solid #Template:Psychic color dark;" align="center" | Psychic | style="background:#4F5870; border:1px solid #333948;" align="center" | Special | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 90 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | File:Bag TM Ghost Sprite.png | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM30 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Shadow Ball | style="background:#Template:Ghost color; border:1px solid #Template:Ghost color dark;" align="center" | Ghost | style="background:#4F5870; border:1px solid #333948;" align="center" | Special | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 80 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Fighting Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM31 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Brick Break | style="background:#Template:Fighting color; border:1px solid #Template:Fighting color dark;" align="center" | Fighting | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 75 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Normal Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM32 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Double Team | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | —% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Fire Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM35 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Flamethrower | style="background:#F08030; border:1px solid #9C531F;" align="center" | Fire | style="background:#4F5870; border:1px solid #333948;" align="center" | Special | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 95 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | File:Bag TM Rock Sprite.png | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM37 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Sandstorm | style="background:#Template:Rock color; border:1px solid #786824;" align="center" | Rock | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | —% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Fire Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM38 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Fire Blast | style="background:#F08030; border:1px solid #9C531F;" align="center" | Fire | style="background:#4F5870; border:1px solid #333948;" align="center" | Special | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 120 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 85% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 5 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | File:Bag TM Rock Sprite.png | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM39 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Rock Tomb | style="background:#Template:Rock color; border:1px solid #786824;" align="center" | Rock | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 50 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 80% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Normal Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM42 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Facade | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 70 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 20 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Psychic Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM44 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Rest | style="background:#Template:Psychic color; border:1px solid #Template:Psychic color dark;" align="center" | Psychic | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | —% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Normal Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM45 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Attract | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Normal Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM48 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Round | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#4F5870; border:1px solid #333948;" align="center" | Special | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 60 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Fighting Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM52 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Focus Blast | style="background:#Template:Fighting color; border:1px solid #Template:Fighting color dark;" align="center" | Fighting | style="background:#4F5870; border:1px solid #333948;" align="center" | Special | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 120 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 70% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 5 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | File:Bag TM Dark Sprite.png | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM56 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Fling | style="background:#705848; border:1px solid #49392F;" align="center" | Dark | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Fire Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM59 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Incinerate | style="background:#F08030; border:1px solid #9C531F;" align="center" | Fire | style="background:#4F5870; border:1px solid #333948;" align="center" | Special | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 30 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Normal Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM67 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Retaliate | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 70 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 5 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Normal Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM68 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Giga Impact | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 150 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 90% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 5 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Ground Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM78 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bulldoze | style="background:#Template:Ground color; border:1px solid #Template:Ground color dark;" align="center" | Ground | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 60 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 20 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | File:Bag TM Rock Sprite.png | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM80 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Rock Slide | style="background:#Template:Rock color; border:1px solid #786824;" align="center" | Rock | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 75 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 90% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Normal Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM83 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Work Up | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | —% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 30 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Normal Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM87 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Swagger | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 90% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Normal Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM90 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Substitute | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | —% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Electric Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM93 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Wild Charge | style="background:#F8D030; border:1px solid #A1871F;" align="center" | Electric | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 90 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag TM Fighting Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TM94 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Rock Smash | style="background:#Template:Fighting color; border:1px solid #Template:Fighting color dark;" align="center" | Fighting | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 40 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag HM Water Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | HM03 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Surf | style="background:#6890F0; border:1px solid #445E9C;" align="center" | Water | style="background:#4F5870; border:1px solid #333948;" align="center" | Special | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 95 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 15 |- | align="center" style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bag HM Normal Sprite | style="background:#FFFFFF; border:1px solid #D8D8D8;" | HM04 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Strength | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 80 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 15 Template:Learnlist/tmf

By breedingEdit

Template:Learnlist/breedh |- | style="background:#FFFFFF; border:1px solid #D8D8D8;" | MareepFlaaffyAmpharos | style="background:#FFFFFF; border:1px solid #D8D8D8;" | After You* | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | —% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 15 |- | style="background:#FFFFFF; border:1px solid #D8D8D8;" | BulbasaurIvysaurVenusaur | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Charm* | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 20 |- | style="background:#FFFFFF; border:1px solid #D8D8D8;" | CharmanderCharmeleonCharizardNidoran♂NidorinoNidoking
RhyhornRhydonRhyperiorChikoritaBayleefMeganium
MudkipMarshtompSwampertShieldonBastiodonAxew
FraxureHaxorus | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Counter* | style="background:#Template:Fighting color; border:1px solid #Template:Fighting color dark;" align="center" | Fighting | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 20 |- | style="background:#FFFFFF; border:1px solid #D8D8D8;" | SlowpokeSlowbroSlowkingTurtwigGrotleTorterra | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Curse | style="background:#Template:Ghost color; border:1px solid #Template:Ghost color dark;" align="center" | Ghost | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | —% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10 |- | style="background:#FFFFFF; border:1px solid #D8D8D8;" | BulbasaurIvysaurVenusaurCuboneMarowakAron
LaironAggron | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Double-Edge | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 120 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 15 |- | style="background:#FFFFFF; border:1px solid #D8D8D8;" | LaprasShieldonBastiodon | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Fissure* | style="background:#Template:Ground color; border:1px solid #Template:Ground color dark;" align="center" | Ground | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | —% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 5 |- | style="background:#FFFFFF; border:1px solid #D8D8D8;" | LickitungLickilicky143CFS | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Lick | style="background:#Template:Ghost color; border:1px solid #Template:Ghost color dark;" align="center" | Ghost | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 20 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 30 |- | style="background:#FFFFFF; border:1px solid #D8D8D8;" | ChikoritaBayleefMeganiumTropius | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Natural Gift | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 15 |- | style="background:#FFFFFF; border:1px solid #D8D8D8;" | TreeckoGrovyleSceptileCranidosRampardos | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Pursuit | style="background:#705848; border:1px solid #49392F;" align="center" | Dark | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 40 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 20 |- | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 143CFS | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Selfdestruct†‡ | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 200 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 5 |- | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Tropius | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Whirlwind | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 20 |- | style="background:#FFFFFF; border:1px solid #D8D8D8;" | SlowpokeSlowbroSlowkingCranidosRampardos | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Zen Headbutt† | style="background:#Template:Psychic color; border:1px solid #Template:Psychic color dark;" align="center" | Psychic | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 80 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 90% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 15Template:Learnlist/breedf

By tutoringEdit

Template:Learnlist/tutorh Template:Learnlist/tutor5 Template:Learnlist/tutor5 Template:Learnlist/tutor5 Template:Learnlist/tutor5 Template:Learnlist/tutor5 Template:Learnlist/tutor5 Template:Learnlist/tutor5 Template:Learnlist/tutor5 Template:Learnlist/tutor5 Template:Learnlist/tutor5 Template:Learnlist/tutor5 Template:Learnlist/tutor5 Template:Learnlist/tutor5 Template:Learnlist/tutor5 Template:Learnlist/tutor5 Template:Learnlist/tutor5 Template:Learnlist/tutor5 Template:Learnlist/tutor5 Template:Learnlist/tutorf

Dream World movesEdit

Template:Learnlist/eventh Template:Learnlist/event5 Template:Learnlist/event5

|- | class="roundybottom" style="background:#C6C6A7; font-size: 90%; line-height:10px;" colspan="7" |

  • A superscript level indicates that Snorlax can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Snorlax
  • Italic indicates a move that gets STAB only when used by an evolution of Snorlax
  • Click on the generation numbers at the top to see event moves from other generations

|}

By a prior evolutionEdit

Template:Learnlist/prevoh |- | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 446 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Metronome | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | —% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10 |- | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 446 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Odor Sleuth | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | —% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 40 |- | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 446 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | RecycleBW]] | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | —% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10 |- | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 446 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Screech | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 85% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 40 |- | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 446 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Stockpile | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | —% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 20 |- | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 446 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Swallow | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | —% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10 |- | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 446 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Snatch | style="background:#705848; border:1px solid #49392F;" align="center" | Dark | style="background:#8C888C; border:1px solid #5b585b;" align="center" | Status | style="background:#FFFFFF; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; border:1px solid #D8D8D8;" | —% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10 |- | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 446 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Last ResortBW]] | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#C92112; border:1px solid #82150b;" align="center" | Physical | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 140 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 5 |- | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 446* | style="background:#FFFFFF; border:1px solid #D8D8D8;" | UproarB2W2]] | style="background:#A8A878; border:1px solid #6D6D4E;" align="center" | Normal | style="background:#4F5870; border:1px solid #333948;" align="center" | Special | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 90 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10 Template:Learnlist/prevof

Side game dataEdit

Template:Sidegame

EvolutionEdit

31px
Baby form
Munchlax
 Normal 
Full Incense
Breed
holding Full Incense



Soothe Bell
Friendship
31px
Warrior
Snorlax
 Normal 

SnorlaxEdit

SnorlaxEdit

SnorlaxEdit

SnorlaxEdit

SnorlaxEdit

Snorlax=== ===SnorlaxEdit